The Swtor Game Mods 101
Moddable gear is equipment that can beCheap Swtor Credits improved by adding item modifications to specific “slots”. Not all gear is moddable; some craftable equipment has mod slots, as do some loot drops and quest rewards. There are several types of moddable items:
Adding an Augment mod to an item“Exceptional” gear is created when you get a critical success on a normal crafting schematic. The item name will say (Exceptional) at the end, and it will have one open mod slot: the Augment slot. If the crafting schematic was for a moddable piece of gear, the Augment slot will be in addition to whatever would normally be there. Exceptional gear is the same quality as the base schematic, just slightly better because of the Augment slot.
“Custom” gear is fully moddable. It usually doesn’t have any stats built-in; it’s a blank slate for you to customise with the stats you want. When it’s modded, it’s usually equivalent to Prototype quality, and will often show up as a Prototype item when looted from bosses. Properly, its designation is actually “Custom”, with an orange loot colour. Custom items come from quest rewards, crafting, social vendors, and so on.
Moddable armorCustom gear will usually have slots for Mods, Enhancements, and a type-specific slot. In addition, weapons also have a Crystal slot for a color crystal which affects the blade colour of lightsabers and the energy bolt colour of blaster weapons; you can buy colour crystals from vendors, but Artificers make colour crystals with stat boosts as well.
Other moddable gear also exists; it may have some of the mod slots open, but usually not all of them, and will also have some stats baked in as well. So far I’ve seen this mostly in the form of random artifact-quality BoE armor drops; I’ll add more details as I learn about other examples.
I’ve already hinted at the types of mods in the section above, but it’s worth going through them all in order here, to discuss how they differ and where you can get them from.
Augments come from Slicing missions, and go into the Augment slot of critical-crafted gear. Augments give a single primary or secondary stat.
Mods are crafted by Cybertech, and go into the Mod slot of custom gear. Early mods give a primary stat plus Endurance; more advanced/higher-level mods also give a secondary stat.
Enhancements are crafted by Artifice, and Buy Swtor Credits go into the Enhancement slot of custom gear. Enhancements give Endurance and one or more secondary stats.
Crystals are crafted by Artifice, and can be added to weapons only. They give Endurance, Critical Rating or Power. Examples: Yellow Sharp Crystal, Advanced Cyan Eviscerating Crystal.
Armoring is crafted by Cybertech, and can only be added to armor, not weapons. Armoring gives Endurance and a primary stat; some Armorings also give Expertise, which is a PvP stat.
Barrels are crafted by Armstech, and can only be added to blaster weapons: blaster pistols, blaster rifles, assault cannons, and sniper rifles. They give Endurance and a primary stat – and as with Armoring for armor pieces, the Barrel dictates the overall Item Rating of the weapon, from which it gets its damage range/DPS value.
Hilts are crafted Swtor Gold by Artifice, and are the Force-users version of Barrels. They can only be added to lightsabers (both single- and double-bladed). They give Endurance and a primary stat, and also dictate the weapon’s Item Rating and thus damage range/DPS value.
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